

To drop a "held" object, press X or Square. It is one of the first Plasmids acquired by the player, and it is necessary to advance beyond a certain point in the Medical Pavilion level. Telekinesis is a Plasmid available in BioShock. Advertisements depicted uses such as lifting furniture during cleaning or even more mundane things such sugaring your coffee and stirring it without lifting your finger. As opposed to some plasmids, whose purposes were either unclear to the general public, or very specific, Telekinesis was a plasmid of which the uses were ubiquitous. Telekinesis was one of the first Plasmid concepts showcased to the general public, as evidenced by the demonstrations shown in Fontaine Futuristics Plasmid showcases. 4.3 Appearance in Bioshock 2 Multiplayer.This Bioshock 2 walkthrough is divided into 10 total pages. Bioshock 2 Walkthrough - Bioshock 2 293Įnter the next area through the airlock. You won't get a negative ending if you do so. You can do that by pressing destroy sample on the controls. Bioshock 2 Walkthrough - Bioshock 2 289Īlex wanted you to kill him because he lost his mind and body. Bioshock 2 Walkthrough - Bioshock 2 287Įxtract the genetic sample. Bioshock 2 Walkthrough - Bioshock 2 286įight off some enemies that will attack you. Get back to the main area at the start of the level. Hack the nearby controls to gain access to some items. Bioshock 2 Walkthrough - Bioshock 2 281ĭrop down a place where a big daddy has fallen on the ground through a grate. Pick up the plant that is near the candidate seats. Bioshock 2 Walkthrough - Bioshock 2 275Įnter the pacification chamber. You will have to collect ADAM-infused plants such as this one to lure Alex out of his hiding place. Go back to the main area and activate the power switch. Bioshock 2 Walkthrough - Bioshock 2 272Īctivate the second breaker. Then go to the left side of the area to find the second one. Bioshock 2 Walkthrough - Bioshock 2 270įollow the sign. Go through the water and enter the next airlock. When you pick up the teleporting plasmid one last time you will be transported to some strange place, a plasmid will wait for you to pick it up at the center.
BIOSHOCK 2 UNSTABLE PLASMID CODE
You will see the code for the keypad you passed before. The teleporting pasmid will be in your way again. Bioshock 2 Walkthrough - Bioshock 2 261Īctivate the plasmid laboratory access.
BIOSHOCK 2 UNSTABLE PLASMID PASSWORD
Go back to the security office and use the password on the switch.

Bioshock 2 Walkthrough - Bioshock 2 258ĭestroy the last relay to shut down Alex's bot. When the waves of enemies stops an alpha daddy will attack you. You can shoot the colored circles to your advantage. Bioshock 2 Walkthrough - Bioshock 2 256įight the splicers that attack you. Alex the Great will start a show for you. Once you reach the stage, go near the microphone in the middle. Shooting the electrobolt demonstration prop will discharge electricity. You can use some electricity to fight your enemies in this area. Bioshock 2 Walkthrough - Bioshock 2 253Ī keypaded door is on the left. Bioshock 2 Walkthrough - Bioshock 2 252Ĭonfetti will fly from the entrance to the next area. The teleporting plasmid will appear once again when you go outside the office. Bioshock 2 Walkthrough - Bioshock 2 250īefore you leave the office you can turn a boar mount to reveal a secret area. The third relay is right of the family portrait. Bioshock 2 Walkthrough - Bioshock 2 248Įnter Frank Fontaine's office. The teleporting plasmid will appear on a column if you have picked it up before. You will find the second relay under the camera. Go around the flooded office and reach the place that is observed by a camera. When you try to pick it up it will change its location.

In the office nearby you will find a teleporting plasmid. Use electro bolt on the panel next to the door to open it. Bioshock 2 Walkthrough - Bioshock 2 242Ī big daddy and a little sister will appear in the area. Bioshock 2 Walkthrough - Bioshock 2 241ĭestroy the signal relay that is attached to the bot-shutdown panel. To do so, you have to find the security switches that are around the offices. When you try to enter the security office Alex the Great will stop you from using the voice password again. Play the password on the voice activated switch. Pick up the voice recording of the password you need. Bioshock 2 Walkthrough - Bioshock 2 235Įnter the offices look left of the desk. Bioshock 2 Walkthrough - Bioshock 2 234Īn alpha big daddy will attack you. You can't destroy his flying bot so don't even try. Bioshock 2 Walkthrough - Bioshock 2 232Ī mad scientist will greet you at the entrance. Use the controls in the airlock to enter the next part of the level. You can gather them to collect some ADAM. Bioshock 2 Walkthrough - Bioshock 2 227Ī plasmid present will be in your way. Fontaine Futuristics Bioshock 2 Walkthrough - Bioshock 2 225Įnter Fontaine Futuristics. You can jump to nearby pages of the game using the links above.
